

The problem with Thinking Particles is that it can be a little bit difficult or at least it seems to be difficult. Their potential can make Thinking Particles an essential tool for artists to create highly advanced particle effects.Īnd Many things that Cinema 4D artists do with the 3rd-party plugin can be done with the built-in Thinking Particles too. Points, edges, surfaces, or complete Objects can be used as emitters or to trigger collision events that deflect particles or spawn new streams. It can interact with one another and with its environment. Thinking Particles is an advanced rule-based particle system that uses Cinema 4D’s XPresso interface to provide complete control over individual particles and particle streams. All three used Cinema 4D for their inspiring work. The team mostly used MoGraph effectors to deal with these types of animations and, as usual, the ease of use and speed of Cinema 4D allowed them to iterate through different versions, which was essential to the job.ĭesign studios Sarofsky, Perception, and SPOV were involved in the creation of main-on-end-titles, previz, medical animations, and the design of the new Marvel Studios logo for the movie. Some of the various assets seen in the trailer like some animated, rotating Japanese text. Which turned out to be great in the film. The team was also asked to create 3D assets for the street scenes and cityscape shots that aligned with the Director’s vision for a fresh look and feel to New Port City. In the making of this movie, a territory studio was asked to devise and visualize concepts for the futuristic holographic technology that is festooned throughout the Ghost in the shell film. In addition to that, they used particle simulations for the ‘pilotfish’ drone sequences as well as some spinner screens where the outside environment was meant to be shown in an unusual fashion.Īlso, Screenburn, ghosting, glitching, color degradation, and texture effects were all created in Cinema 4D. They also achieved some fluid simulation effects using x particles. Image source : youtube/Cinema 4D by Maxon The team worked for 7 months and produced over 100 original screens across 15 sets.

Territory studio was given a task to create graphics for a variety of different screens using Cinema 4D from monitors in the LAPD office to the inside of a Library and a penthouse. Now we are going to talk about a couple of examples where Cinema 4D was used in very big Hollywood movies. Also, it has important tools for animating geometry and cameras generating particles, simulations, creating materials and lighting 3D shots. There are many things that Cinema 4D offered to VFX artists such as good motion tracking tools, which allow them to track and solve shots.

On the other hand, a lot of short films and amateur work is produced using this 3d program because it is easy to use, less expensive, and well equipped for this type of work.

Due to this, Cinema 4D is more likely to be used in big-budget Hollywood movies to take advantage of its amazing motion graphics tools as we have seen it done in many sci-fi and futuristic movies over the years. Cinema 4D is a 3d package that can be used for visual effects, but it is not widely adopted by VFX studios like the other 3d packages such as Houdini, Maya, and 3ds Max because Maxon, Cinema 4D developers are focusing on users such as motion graphics, architectural visualization artists, and design studios.
